Virkul Homefleet Military Structure

Doctrine
 Ground Unit SOP:  The ground forces of the Sirkan Nomads fight in a manner that relies on extreme speed and violence, the units present in any given fight in space or planetside are not given specific orders by any form of high command once the fighting has begun normally. Entering combat with the Fleetmasters intentions being the only form of direction, and the only true subordination being to the commanders or Daskərənma of the warband. Every individual soldier is trained to be responsible for three things, the immediate destruction of armored targets or threatening infantry in that priority in their immediate vicinity, and the safety of the soldiers to their right and left. Standardized training and equipment is pretty much unheard of as the level of society you inhabit is entirely dependent on those two things. Despite these tactical drawbacks, if the Sirkans can end a fight quickly, and or force a close order or close combat engagement, there is rarely a time where they cant come out on top.

 Naval SOP:  The Sirkan navy is mostly comprised of ships that hold massive industrial complexes, food growing areas, and or living quarters for the Sirkan population. On these ships armor is generally fairly light. The only means of defense they have are point defense railguns, and massive boarding pod broadsides to deploy strike craft to eliminate enemy ships. On military ships the armor is immensely thick (Anywhere from 12-20 feet of pure tungsten carbide) and the amount of boarding broadside guns and pods is increased dramatically. These ships move forward in a wedge formation with the heaviest armored ships taking point, with the goal being to board hostile fleets as fast as physically possible and either take them for their monetary value, or cause their total destruction from within.

Manpower
12,251,887 Dedicated Warriors with the ability of 62% of the population to fight if need be. Equaling a total manpower pool of 367,136,533 individuals capable of fighting.

There are also C.I.S. ex military personnel, Gaijix refugees and I.F. citizens who have fled to the Virkul homefleet to find a better life as warriors in service to Gokaeda-Naid.

Organizational Breakdown
The dedicated warriors onboard the Virkul Homefleet all swore themselves at some point into the service of a lesser Daskərənma bringing their own weapons friends and knowledge to the fold in the hopes of increasing their warbands prowess and capability to gain more strength and status. There are roughly 19,000 separate warbands on the Virkul Homefleet with each varying in size from 10,000 individuals to upwards of 100,000 individuals. Each of these warbands is lead by a lesser Daskərənma with any further organization and appointment of officers being delegated entirely by the warbands Daskərənma.

Equipment
Basalisk Handgun: The most commonly used weapon amongst the Sirkan warriors throughout the galaxy, almost everyone has one or two of these finely crafted 50 caliber depleted uranium round ETC revolvers.

Moikar Compact: Another very common weapon among Sirkan Nomads, this is a gauntlet mounted 11.4mm 35 round ETC machine pistol with an incredible rate of fire and arm mounted holster and auto-loader. Easy to conceal and carry even with multiple other weapons in hand, these make for excellent last ditch effort weapons and are coveted by many groups of pirates and marines outside of the Sirkan Homefleets.

Marker Handgun: A Marker is a multiple shot caseless powderless weapon that fires by activating electromagnets in a ring down the barrel creating an almost gatling gun like machine gun fire effect. Any nomad worth his weight in drugs or cheese has one of these badboys

Amair Nufa 2.: A thermal beam weapon using a cold fusion reaction within the expensive battery of the weapon to project a 5 second beam of around 8000 degrees Celsius to burn its way through just about anything within a few hundred meters. Expensive to maintain, simple to manufacture.

Slain-Lokaiguil Specialty Cannon: This drum magazine fed weapon of close quarters destruction fires super pressurized canisters of superheated and unstable miasma toward unsuspecting foes causing large scorching explosions and catastrophic injuries.

Arraz Fusion Cannon: A small handheld beam cannon powered by a micro fusion cell that must be replaced after every 4 shots. The principle of the weapons is the same as larger sirkan fusion weapons with the thermal energy generated by the gun reaching 8000 degrees Celsius at the point of impact. Due to it's small nature however the beam dissipates quickly, and is best used to delete enemies in close quarters. Only useable by those in full environment suits or sirkans due to the radiation put off by firing the weapons.

Slain-Logaikuil Risik Autogun: An assault rifle for the perspective sirkan looking to fight at a distance beyond a couple hundred meters. This weapon fires 14x86mm pure tungsten slugs using CIS based rail accelerators ran along the length of the barrel. This weapon is effectively a sirkan sized Talon rifle with an easy to produce combined battery/magazine drum for firing 300 rounds a piece. This weapon is capable of laying down an unprecedented level of hurt and due to relatively simple manufacturing costs they are slated to replace the more primitive Ripper Autoguns in the near future

The Autarch Heavy Weapons System: A functional upgrade to the Slain-Logaikuil specialty cannon, this massive drum magazine fed machine gun propels highly unstable plasma canisters at supersonic speed causing massive plasma burns and exploding at the point of impact. The larger nature of this weapon allows for a higher acceleration of the plasma rounds. And the rotary barrel dramatically increases its rate of fire, allowing for thousands of plasma shells to be spit downrange in a matter of minutes.

Serras Maurader Special: A large 8 round rail handgun designed for use by sirkans that fires a 12x55mm unstable plasma cannisters at supersonic speeds. This weapon lacks accuracy at longer ranges due to the short length of its rail accelerators but in close quarters it is devastating blowing watermelon sized holes in organic matter and scorching the surrounding impact zone with 3000 degree plasma

Raetic Ditcher Mk1: A direct energy arc weapon using a fusion battery as power and a miniaturized 3AACH ARC array focused through a refracting lens in the "barrel" of the weapon. The result is a weapon that when fires arcs a cone of emp energy and arc lighting out to about 70 ft at maximum range. This arc blast is enough to fry onboard ship systems, turrets, short circuit all but the best power armors and comepltely fry organic matter in a fraction of a second. The weapon is especially effective against mortem overshielding, overloading it while forcing the wielder to enter close combat with the mortem putting them at extreme disadvantage. A specialty weapon before the infantry systems refit now it is massed produced and distributed widely as a common tertiary sidearm.

Erkors Carbine: A handheld sidearm for a sirkan, or a pdw for a wessen/imperial, the Erkors Carbine is a fairly advanced weapon utilizing an internal fusion battery and tube of ionized plasma along with new model Ionic rail accelerators to create a weapon capable of putting out very hot but very small projectiles at an incredibly high rate of fire. Due to the small actual ammo cost of this weapon it's only prohibitive factors are it's more expensive design principles and advanced rail accelerators. Comes pre loaded with around 5,000 shots and can be reloaded relatively quickly through changing of the ionized gas tube. The weapon has the added benefit of being fairly quiet for the modern battlefield. The weapons ion particle blasts lose cohesion and completely dissipate after distances of more than 200 meters, and effectiveness is quartered past 75 meters, but in a close quarters engagement it's possible to burn a hole straight through tungsten carbide with a sustained burst from this weapon

Marker Super Charger Mk1: A massive hulking weapon developed as an answer for the sirkans lack of long distance hard hitting precision weaponry. This is a miniaturized 180 PEMBAL plasma lance with a plasma cannister good for 10 shots. Massive 8 ft quad rail accelerators and a simple design principles makes this plasma beam weapon the ultimate cheap answer to distant threats and light armored targets. Effective range of 3000 meters it's not uncommon for sirkans to have st least one of these newer weapons among the most accurate of their warbands fireteam

Westarg Ultima Cannon: Another huge sirkan support weapon. Highly expensive and very rare even post refit, these weapons are massive quad rail accelerators that fire 50mm thermonuclear armor penetrating explosive warheads at supersonic speeds. The weapon itself is unwieldy and difficult for all but the most fit sirkans to utilize, however it was designed to be quickly broken down into 3 smaller parts that can be mag locked to the Skaar suit so as not to weight any divisions carrying these down beyond acceptable levels for sirkan combat doctrine. When set up the weapon can only fire 8 rounds per minute due to a sizable rail charge up time, but the armor piercing round rarely let's what it hits escape intact. Total yield of the warheads is 0.07 megatons and the canisters themselves can only be armed by being fired through the weapon with a complex system of computers arming the weapon utilizing the energy of the rail accelerators making them safer than most portable nuclear weapons to carry in a battlefield environment. Advanced targeting uplink can connect directly to the hud of the Skaar suit and allows for corrected shots at anything from incoming tanks to enemy fortifications to hostile aircraft.

Ratagad Sunderer Fusion Cannon: Utilizing a large micro fusion cell and dual rotary focusing arrays, this weapon is capable of firing thousands of small beams of pure fusion heat energy at a maximum distance of 800 meters. Despite the slightly lower maximum range of this weapon comparatively to other support weapons in its class, its cyclical fire rate of over 6,000 rpm and its massive magazine capacity of 200,000 shots makes it the ultimate in close quarters suppression. The thermal beams produced by this weapon burn slightly cooler than other sirkan fusion weapons at a mere 900 degrees Celsius but against light armor or organic targets this is still more than sufficient to effectively neutralize all but the most resilient combatants under a withering hail of fire. Easy to replace heat sinks and fairly advanced recoil mitigation systems makes this the one weapon you dont want to cross in a ship boarding engagement.

Ripper Autogun: A simple yet effective 12.7mm ETC gun design using depleted uranium rounds equipped with a titanium carbide multi-tool for cutting open doors, people, or obstacles. (Surplus Weapon)

Slain-Lokaiguil Sunderer: A large 40mm large blast radius plasma canister launcher that acts as anti-armor or anti-cover weaponry for the Sirkans. 8 rounds, simple to create, easy to use

Shatterer Cannon: A large long-range 2 round 40mm hand cannon firing extremely penetrative multi stage high explosive plasma rounds using the ETC principle.

Sogran Autogun: A powerful cqc railgun and a career making find or buy for a prospecting Nomad. These weapons fire small pure tungsten rounds (4.2mmX28mm) at an incredible speed with an immense fire rate. Along with a high magazine capacity these weapons are fill an SMG role in the Sirkan ground forces.

Sogran Mauler: A smaller sized rail assault rifle based off of the Talon rifle from the CIS for use as a standard battle rifle for the smaller sized members of the Sirkan warbands

Sorrek Drive Blade: An extremely simple but highly effective weapon utilizing a series of arc arrays ran along the length of the weapon that when smashed into something activate and let off an arc containing millions of volts of electricity into the target. Capable of instantly killing most organics and seriously disrupting autonomous systems and power armor, a very effective close quarters weapon for the trained Sirkan.

Sokah-Nagali: The ceremonial sword of every single Sirkan Nomad family, some go as far as to have 2 or 3! These weapons are super conductors with a battery of highly charged plasma for cutting run and held magnetically along one side of the blade.

Sokah-Unrai: These "Void Blades" are an ancient unknown technology to the Sirkan Nomads. They were looted from the remains of a planet they happened across, and have been being used by their best warriors ever since. To this day they have yet to find an object that with enough work they couldn't cut through.

Skaar Suit- the Skaar Suit is every Sirkans individually customized and self contained armored space suit. Every single Sirkan over the age of 16 is given one, and expected to maintain one of these suits in order for them to do battle in the hostile vacuum of space or scavenge in hazardous environments. Most Sirkans think of it as their second skin, adorning it with all manner of tribal markings, clothes, jewelry, or custom modifications for combat or exploration.

Unit Operational Specializations
Mokka- The most common archetype of soldier within the Sirkan warbands. Bad asses that close the distance as fast as possible and rip the enemy apart with plasma swords, and compact projectile weapons.

Donkali- The general "Riflemen" of the Sirkan warbands. These soldiers use Ripper autoguns or other medium range weaponry to lay down waves of suppressive fire and cover the advance of the Mokka into close quarters.

Munditoss'la- The high explosive specialists, making use of plasma grenade launchers and beam cannons to annihilate entrenched enemy positions and potential armor before closing to close quarters to finish the job.

Vehicles
Massdan Mk3- An old pattern grav cycle that can hurdle over the terrain at incredible speeds, powered by fusion batteries that can keep it going well over the duration of a planet side scavenging expedition. The most common vehicle owned by the Sirkans, well liked by the poorest or lowest ranked due to its ability to easily fold up and be stored even within a tenement.  72,530,401 Possessed 

Massdan Mk4- The newest pattern grav cycle comes with a self contained fusion battery pack with triple the life of previous models, a whopping top speed of 150 mph, and boasts the ability to cross water at top speeds as if it were land. Expensive, larger than other models, and lacking in production volume, if a Sirkan owns one of these they either know a guy, or are the guy to know.  2,304,190 Possessed 

Massdan Reaver Mk2- The warriors grav cycle, two forward mounted 15mm rail auto-cannons and the same battery and engine set-up as the Massdan Mk-4, experienced warriors with much garnered respect tend to treat these vehicles like boomers on earth treat Cadillacs.  1,130,245 Possessed 

 CIS PRODUCTION MILITARY LEASE: 

Ulfbarr Landfortress = 1

Harkan Rotary Grenade Launchers: (Support weapons)

Non-Standard Voidcraft- The Nåsə of the Virkul Homefleet posses a plethora of voidcraft that were either created, salvaged, repaired or otherwise commandeered. These voidcrafts non-standardization works to the favor of the Sirkans for the most part, with every individual pilot being well attuned to each of their own individual ship. These voidcraft have highly varying speeds, but armaments are nominally medium caliber rail and plasma weapons, with super sonic cold fusion missiles and other munitions being used occasionally as well.  118,591 Possessed 

Dar-Aggoth-MK1 Void Superiority Gunship- An advanced voidcraft design developed in co-ordination with Gaijix master shipsmiths and Sirkan industrialists that resulted in one of the scariest designs of voidcraft seen by most militaries to date. A smart energy efficient hardlight projector as a localized shield for the large voidcraft additionally armored in a foot of tungsten-carbide nano-composite, with super ablative blast resistant magtium coating for easy re-entry and extreme heat resistance. The ship can internally hold larger stores of ammunition and munitions for extended combat engagements. Weapon systems onboard the voidcraft consist of a forward mounted quad link 18ACCH ARC projector cannon for overloading enemy shield systems, 4x 30mm high pressure plasma gas cannister auto railguns, 6x 220mm cold fusion torpedo tubes, and an internal bomb bay of 32x 225kg Plasma fusion bombs for ground bombardment or anti ship bombardment. Alternative armaments' can also consist of quad linked rotary 20mm railguns for more dedicated anti-fighter roles sacrficing bombardment for tungsten slug capacity. Multi-directional fusion thrusters require large amounts of power but generate immense amounts of energy for rapid 3d combat manuvering. ship is also pressure sealed to sustain deep sea combat operations.  50,000 Possessed 

Ships
Ark Ship- A large archaeology (11,500MxL;3,500MxW;2,000MxT) for either growing or rearing food, producing goods, equipment or ship parts, or housing populations of Sirkans. Lightly armored (1-3 feet of tungsten Carbide) and possessing 20mm point defense railguns, and 12x boarding pod launchers on each broadside with roughly 36x boarding pods total. Space onboard for 10,000 Voidcraft  82 Possessed 

Line Breaker- A large dreadnought (6,500MxL;650MxW;800MxT) armored heavily with (14 feet of tungsten carbide); Primary armaments comprise of 12x 250mm M.A.C. Cannons on stepped firing platforms, 2x Dual Fusion Beam Lances on 2x turrets (Aft, and Fore), 2x forward facing 220mm plasma canister accelerator chase guns, and 3x 110mm supersonic plasma missile pods with 84x missiles per pod. Hangers provide space for 10,000 specially designed IF SSTO fighter-bombers. The main appeal of this ship is its ability to land on a planet using thousands of repulsor lifts to act as a forward operating base with planetside mobile artillery support and airbase roles. There are 24 exit ramps that can be used by troops and they are guarded by quad linked automatic rail guns, plasma throwers, and a plethora of automatic explosive ordinance launchers. Lower sublight speed but much better shielding than other ships seen in the Sirkan fleet.  4 Possessed 

Cebrerus Screening Ship- A lend lease ship (250MxL;75MxW;35MxT) produced by the Cybertronian shipyards and piloted by a Cyberman AI core. These light corvettes have 64x cold fusion missiles, 12x 30mm rotary rail gun turrets, and space onboard for 15 drone fighters (A small fighter with a mutli-directional thruster covered in light armor with a dual fusion beam lance) controlled by the AI onboard the corvette. The ship is protected by a light armor layer of 3ft of titanium alloy, and a smart hardlight projector for shielding from incoming weapons until capacitor banks overheat.  500 Possessed