(UEG Military ORBAT) The United Nations Space Command

The United Nations Space Command (UNSC) is the military, exploratory, and scientific agency of the Unified Erde Government.

Manpower and Statistics:
Population of the UEG: 32,000,000,000

Current Mobilization Status: No Mobilization

Current Service Size: 960,000,000 Individual Darwins/GIUs

Current Combat Robotics in Service: 170,840,085

Current Manpower in Service: 789,159,916

Mobilization Tiers:


 * No Mobilization: ~2.5%
 * Partial Mobilization: 5%
 * Full Mobilization: 10%
 * Total Mobilization: 25%

UNSC Navy: 350,000

UNSC Marines: 58,324,650

ODSTs: 29,998,848

UNSC Army: 562,144,950

UNSC Air Force: 31,041,890

Support Personnel: 276,641,873

UNSC Spartan Branch:


 * Spartan IIs: 40
 * Spartan IVs: 8000
 * Spartan Vs: 4000
 * Spartan VIs: 1,477,960

Ranks
UNSC Navy

Enlisted


 * Crewman Recruit (E1)
 * Crewman Apprentice (E2)
 * Crewman (E3)
 * Petty Officer Third Class (E4)
 * Petty Officer Second Class (E5)
 * Petty Officer First Class (E6)
 * Chief Petty Officer (E7)
 * Senior Chief Petty Officer (E8)
 * Master Chief Petty Officer (E9)
 * Master Chief Petty Officer of the Navy (E10)
 * Master Chief Petty Officer of the UNSC (E11, Unique)

Officer


 * Ensign (O1)
 * Lieutenant Junior Grade (O2)
 * Lieutenant (O3)
 * Lieutenant Commander (O4)
 * Commander (O5)
 * Captain (O6)
 * Rear Admiral (Lower)(O7)
 * Rear Admiral (Upper)(O8)
 * Vice Admiral (O9)
 * Admiral (O10)
 * Fleet Admiral (O11)

UNSC Marines

Enlisted


 * Private (E1)
 * Private First Class (E2)
 * Lance Corporal (E3)
 * Corporal (E4)
 * Sergeant (E5)
 * Staff Sergeant (E6)
 * Gunnery Sergeant (E7)
 * Master Sergeant/First Sergeant (E8)
 * Master Gunnery Sergeant/Sergeant Major (E9)
 * Sergeant Major of the Marine Corps (E9)

Officer


 * Second Lieutenant (O1)
 * First Lieutenant (O2)
 * Captain (O3)
 * Major (O4)
 * Lieutenant Colonel (05)
 * Colonel (O6)
 * Brigadier General (O7)
 * Major General (O8)
 * Lieutenant General (O9)
 * General (O10)

Army

Enlisted


 * Private (E1)
 * Private (E2)
 * Private First Class (E3)
 * Specialist (E4)
 * Corporal (E4)
 * Sergeant (E5)
 * Staff Sergeant (E6)
 * Sergeant First Class (E7)
 * Master Sergeant (E8)
 * First Sergeant (E8)
 * Sergeant Major (E9)
 * Command Sergeant Major (E9)
 * Sergeant Major of the Army (E9)

Officer


 * Second Lieutenant (O1)
 * First Lieutenant (O2)
 * Captain (O3)
 * Major (O4)
 * Lieutenant Colonel (05)
 * Colonel (O6)
 * Brigadier General (O7)
 * Major General (O8)
 * Lieutenant General (O9)
 * General (O10)
 * General of the Army (O11)

UNSC Air Force

Enlisted


 * Airman Basic (E1)
 * Airman (E2)
 * Airman First Class (E3)
 * Senior Airman (E4)
 * Staff Sergeant (E5)
 * Technical Sergeant (E6)
 * Master Sergeant (E7)
 * First Sergeant (E7)
 * Chief Master Sergeant (E8)
 * First Sergeant (E8)
 * Command Chief Master Sergeant (E8)
 * Chief Master Sergeant of the Air Force (E9)

Officer


 * Second Lieutenant (O1)
 * First Lieutenant (O2)
 * Captain (O3)
 * Major (O4)
 * Lieutenant Colonel (05)
 * Colonel (O6)
 * Brigadier General (O7)
 * Major General (O8)
 * Lieutenant General (O9)
 * General (O10)
 * General of the Air Force (O11)

Spartan Branch


 * Spartan

Weapons
Energy Bolts: Energy Bolts are a mix of plasma and laser technology. They have a burning effect like plasma, but are more about directing energy onto a single point. Rate of fire matches that of the weapon system with bullets. These bolts can be fired when the weapon runs out of ballistic ammunition or when the magazine and bullets are removed. Power for the Bolts is linked to a soldiers’ ICS or MJOLNIR Armor, or to a carried battery pack.

•MA70A: Mainline Assault Rifle.

•MA60: Mainline Conventional Assault Rifle. •MA60L: Mainline Laser Assault Rifle.
 * Gauss Assault Rifle
 * Maximum Effective Range: 10 KM
 * Ammunition: 51mm/.50 Caliber
 * Rate: 700 RPM, Select Fire
 * Magazine Capacity: 30 Rounds.
 * Weight: 18 Pounds
 * Length: 30 Inches.
 * Conventional Assault Rifle
 * Maximum Effective Range: 3 KM
 * Ammunition: 7.62mm Full Metal Jacket FMJ High Power Semi-Armor Piercing (HP-SAP) (FMJHP-SAP), SAP High Explosive, Hollow Point HP-SAP, APHEDPM.
 * Rate: 700 RPM, Select Fire
 * Magazine Capacity: 60 Rounds.
 * Weight: 14 Pounds
 * Length: 30 Inches.
 * Laser Assault Rifle
 * Maximum Effective Range: 3 KM
 * Ammunition: Type 4 Energy Bolt.
 * Rate: 700 RPM, Select Fire
 * Magazine Capacity: 60 Rounds.
 * Weight: 14 Pounds
 * Length: 30 Inches.

•M101X SARA: Gauss Assault Rifle


 * Gauss Assault Rifle
 * Maximum Effective Range: 15 KM
 * Ammunition: 40mm/.50 Caliber
 * Rate: Full-Auto, Gradually slows while firing.
 * Magazine Capacity: 40 Rounds.
 * Weight: 20 Pounds
 * Length: 34 Inches.

•BR99A: Battle Rifle.


 * Gauss Battle Rifle
 * Maximum Effective Range: 25 KM
 * Ammunition: 7.5mm/.30 Caliber
 * Rate: 400 RPM, Select Fire
 * Magazine Capacity: 40 Rounds.
 * Weight: 19 Pounds
 * Length: 40 Inches.

•M8G: Handgun:

•M8B: Handgun: •M8L: Handgun:
 * Gauss Pistol
 * Maximum Effective Range: 5 KM
 * Ammunition: 40mm/50 Caliber
 * Rate: 100 RPM.
 * Magazine Capacity: 20 Rounds.
 * Weight: 5 Pounds
 * Length: 5 Inches.
 * Conventional Pistol
 * Maximum Effective Range: 1 KM
 * Ammunition: 12.7×40mm HP-SAP, SAP-HE, APHEDPM.
 * Rate: 100 RPM.
 * Magazine Capacity: 20 Rounds.
 * Weight: 4 Pounds
 * Length: 5 Inches
 * Laser Pistol
 * Maximum Effective Range: 1 KM
 * Ammunition: Type 2 Energy Bolt.
 * Rate: 100 RPM.
 * Magazine Capacity: N/A
 * Weight: 4 Pounds
 * Length: 5 Inches.

•M778 SAW: Squad Automatic Weapon.


 * Gauss LMG
 * Maximum Effective Range: 7 KM
 * Ammunition: 40mm/.50 Caliber
 * Rate: 1000 RPM, Select Fire
 * Magazine Capacity: 250 Rounds.
 * Weight: 22 Pounds
 * Length: 42.5 Inches.

•M398 DMR


 * Gauss DMR
 * Maximum Effective Range: 5 KM
 * Ammunition: 51mm/.50 Caliber
 * Rate: 165 RPM, Select Fire
 * Magazine Capacity: 30 Rounds
 * Weight: 20 Pounds
 * Length: 50 Inches.

•M25 PDW (SMG)


 * Gauss SMG
 * Maximum Effective Range: 1 KM.
 * Ammunition: 5x23mm.
 * Rate: 1200 RPM.
 * Magazine Capacity: 120 Rounds.
 * Weight: 4 Pounds
 * Length: 15 Inches.

•M99A CAWS (Shotgun)


 * Maximum Effective Range: 50 Meters
 * Ammunition: 8 Gauge Shell Buckshot, Rifle Slug, Flechettes, incendiary, SAP-HE, APHEDPM Slug and Type 11 Energy Burst.
 * Rate: 1.5 Shell/Second
 * Magazine Capacity: 14 Rounds.
 * Weight: 12 Pounds
 * Length: 45 Inches.

•M99G CAWS (Shotgun)


 * Gauss Shotgun
 * Maximum Effective Range: 1000 Meters
 * Ammunition:  Accelerated Buckshot, Rifle Slug, Flechettes, incendiary, SAP-HE, APHEDPM Slug.
 * Rate: 1.5 Shell/Second
 * Magazine Capacity: 14 Rounds.
 * Weight: 14 Pounds
 * Length: 45 Inches.

•SRS102-S1 AM (Sniper Rifle)


 * Normal Anti-Material Rifle
 * Maximum Effective Range: 3500 meters.
 * Ammunition: 14.5x114 mm APFSDS, HVAP, APHE, APHEDPM, and Type 9 Energy Bolt.
 * Rate: ~60 RPM, Semi-auto
 * Magazine Capacity: 8 Rounds.
 * Weight: 40 Pounds
 * Length: 65 Inches.

•2678 M41 SPNKR


 * Maximum Effective Range: 15 Kilometers
 * Ammunition: 102 mm HEAT. Dumb fire and Lock-On capable.
 * Rate: 1 Rocket per Second
 * Magazine Capacity: 4 Rockets.
 * Length: 55 Inches.

•2722 M44 SPNKR


 * Maximum Effective Range: 10 Kilometers
 * Ammunition: 152 mm HEAT capable of punching through Scarab armor. Dumb fire and Lock-On capable.
 * Rate: 1 Rocket per Second
 * Magazine Capacity: 2 Rockets.
 * Length: 55 Inches.

•W/AV M8 G/GNR Spartan Laser


 * Maximum Effective Range: 10 KM
 * Ammunition: Directed Energy
 * PEMBAL: 200-250.
 * Rate: 8 Per Second
 * Magazine Capacity: 12 Laser Shots/200 Battery Units
 * Weight: 45 Pounds
 * Length: 47 Inches.

•M99D SAR: Stanchion


 * Gauss Rifle.
 * Maximum Effective Range: 25 KM
 * Ammunition: 5.4mm/.21 Caliber SABOT
 * Rate: Semi-auto
 * Magazine Capacity: 8 Rounds.
 * Weight: 30 Pounds
 * Length: 67 Inches.

•M99G SAR: Stanchion (In Research and Development)
 * Gauss Rifle.
 * Maximum Effective Range: 25 KM
 * Ammunition: .90 Caliber SABOT
 * Rate: Semi-auto
 * Magazine Capacity: 8 Rounds.
 * Weight: ? Pounds
 * Length: ? Inches.

•AIE-500H HMG Chain Gun


 * Gauss Machine Gun
 * Maximum Effective Range: 2000 Meters
 * Ammunition: 12.7x99mm HVE, HEDP, APHE, HPSAP, APHEDPM, SLAP.
 * Rate: ~900 RPM
 * Magazine Capacity: 1200 Round Box, Belt fed, when emplaced can be as long as ammo is available.
 * Weight: 60 Pounds
 * Length: 43 Inches (Barrel)

•MX12 Underbarrel Overcharge


 * Attachment for BR99A and MA70A
 * Functions like overcharged EMP Plasma Pistol, but with double power.

•M360 Underbarrel 40mm Grenade Launcher


 * Attachment for BR99A and MA50A
 * Range: 450 Meters
 * Ammunition: 40mm HEDP Grenades with EMP Function (A dozen simultaneously detonated can temporarily disable a Scarab). Also uses any Grenade Launcher Ammo variant in current Modern World arsenals.

M86 Scythe Anti-Aircraft Gun


 * M716 Gauss HEP/AP 30x102mm
 * 7 Meters tall

M95 Lance Guided Missiles System


 * 6 M4509 50mm ASGM-7 Missiles
 * Missile Battery

M97 Lance Guided Missile System


 * 6 M4510 85mm ASGM-7 Missiles
 * Missile Battery

Explosives
•M13 High-Explosive Dual-Purpose Grenade


 * 2x the explosive power of the M9 Frag
 * Kill Radius: 7.5 Meters
 * Casualty Radius: 25 Meters

•Type 14 Magnetic/Anti-Tank Mine


 * Mine and Satchel charge, with 6.8 kilograms of C-7 Foaming explosive.

•C-12 Shaped Charge


 * Explosive. Very volatile. A 4x4x4 inch cube can level a five story building.

•C-7 Foaming Explosive


 * Explosive charge. Uses adhesive foam to attach to the target.

•Monkey Anti-Personnel Mine


 * Pressure plated, high explosive mine.

Armor
Infantry Combat Skin

The UNSC Infantry Combat Skin is the most advanced form of standard infantry armor ever designed by the UNSC. It is form fitting, covering the entire body. (Think Crysis Suits)

Features:


 * Shielding capable of withstanding 1 M99D Stanchion Round, except to the head.
 * Armored Skin resistant to Small Arms Ballistics, Shrapnel, and light Energy based fire.
 * Powered by Cold Fusion Reactor.
 * Increases users strength, allowing them to barely lift Mongooses, and their speed.
 * Failsafes to prevent capture by the enemy: User can manually detonate Cold Fusion Reactor. Activation of the suit requires proper voice codes.
 * EMP Hardened.
 * Dumb AI carriable for COs only
 * Easy to Upgrade.
 * Cloaking equipped (ODST only)
 * Built in, wrist mounted energy knife.
 * Protection against Biological and Chemical Weapons
 * EVA Capable
 * Maglock Boots and gloves capable, both in zero g and in gravity

'''

Generation 5 MJOLNIR Mark 1 Power Armor '''

Features:


 * Shielding capable of withstanding 2 direct impact rockets by the 2722 SPNKR.
 * Armor resistant to Heavy Arms Ballistics, Shrapnel, and Energy based fire.
 * Cold Fusion Power Plant
 * Increases users strength, allowing them to flip an Elephant, and Spartan IIs to lift a Grizzly.
 * Failsafes to prevent capture by the enemy: User can denotate Cold Fusion Power Plant. Biometrically coded to function with Spartans only.
 * Full shield manipulation (MM System) over effective distance of 50 meters and max distance of 150 meters (grabbing objects, etc).
 * Two Shields, allowing either double protection or projection while remaining shielded.
 * Nanobots.
 * Shield Manipulation.
 * Built in, wrist mounted energy knife.
 * EMP Hardened.
 * Dumb AI carriable.
 * Easy to Upgrade.
 * Cloaking equipped.
 * EVA Capable
 * Protection against Biological and Chemical Weapons, as well as Radiation
 * Any and all features/benefits of previous MJOLNIR models that were not mentioned here.

Robotics
Grunt Infantry Unit (GIU)

Human-sized Combat Robot

Make up roughly 25% of all Infantry units.

General Features


 * Hardcoded to serve the UNSC/UEG/ONI/OGA and protect Darwinity.
 * Changing code requires the system to be shut down.
 * Unauthorized access to the code will cause self-destruct.
 * Variety of firearms and equipment, same as Darwin Infantry.

-Mark 1-


 * Active in 48 hours of straight heavy combat or 1 week of non-combat before needing to recharge.
 * No Shields.
 * Titanium Armor and Skeleton. Armor only covers vital components.
 * Can lift 250 pounds without difficulty.
 * Used mainly by local security forces or security for unimportant locations.

-Mark 2-


 * Light Shield for protection against 10 7.62 rounds or light/distant explosives.
 * Power Cell lasts 4 weeks of constant use.
 * Titanium Skeleton and Armor. Only joints exposed.
 * Can lift roughly 400 pounds.
 * Most commonly used by more important security forces and by the UNSC Army.

-Mark 3-


 * Shields can take 60 rounds of standard 7.62.
 * Run at Human Speed.
 * Flip a Warthog.
 * Power cells can last 6 Months of constant use.
 * Titanium Skeleton and Armor. Tungsten covering vital parts. Nothing unarmored.
 * Can easily be upgraded and altered for a variety of roles.
 * Used by UNSC Marines and on Navy Ships.
 * Semi Humanoid in appearance

-Mark 4-


 * Shield can withstand 1.5 Sniper Rifle Rounds.
 * Run at above average Human Speed.
 * Can lift a warthog.
 * Power Cell lasts 12 Months of constant use.
 * EMP Hardened
 * Skeleton and Armor is Titanium A-3 Battleplate with stealth coating and Tungsten composite.
 * Appears Darwin.
 * Cloaking Equipped.
 * More Intelligent than all other GIUs.
 * Used by Special Forces and ONI.
 * Easily upgraded and altered.
 * Built in, wrist mounted energy blade.

Mark 1 Widowmaker


 * Size: 5 ft long, 3 ft tall
 * Composition: Titanium-Aluminum Composite.
 * Armament: 4 Claw Arm, 1 Grip Tail, 1 Widowmaker Interchangeable Weapon System (WMIWS).
 * WMIWS Types: Chainsaw, Sniper Rifle, SAW, Grenade Launcher, or Shotgun.
 * Shielding: None
 * Self Destruct System to prevent capture, even if disabled.
 * Cloaking Equipped.
 * Fast like Dog.
 * Can release terrorizing shrill noise.
 * ONI Exclusive.
 * Cannot be traced back to UEG/UNSC/ONI Origin.

Vehicles
Note Neural Uplink means the operator is interfaced with the vehicle via neural implant, allowing control precise and easy control of all aspects of the vehicle.

Land Vehicles

 * M14 Warthog FAV
 * Length: 6 Meters
 * Mass: 7,400 Pounds
 * Max Speed: 120 MPH
 * Crew: 1-3, fireteam+ of passengers for transport variant.
 * Hull: Ballistic polycarbonate, titanium, carbon nanotube.
 * Shielding: Resistant to 1 2678 M41 SPNKR Rocket
 * Armaments: AIE-500H HMG Chain Gun, AA Rockets (6 65mm Argent V), Gauss Cannon (25x130mm AVLP/F), or AT Rockets (Triple Barrel 152mm HEAT).
 * Also comes in transport, cargo, and other utility variants.
 * M-100627 Truck
 * Length: Six-wheeler
 * Various trailers


 * M9E Wolverine Mobile Anti-Air Tracked
 * Length: 8 Meters
 * Max Speed: 70 MPH
 * Hull: Titanium-Ceramic Armor
 * Crew: 2
 * Shielding: Resistant to 2 2678 M41 SPNKR Rocket
 * Armaments: M280 Multiple Launch Rocket System (14 65mm Argent V), XM511 Heavy Grenade Launcher (40mm)


 * M650F Mastodon
 * Length: 11 Meters.
 * Max Speed: 70 MPH
 * Hull: Titanium-Ceramic Armor
 * Crew: 1 (Neural Uplink)
 * Shielding: Resistant to 3 2722 M44 SPNKR Rockets.
 * Armament: AIE-500H HMG Chain Gun, AA Rockets (6 65mm Argent V), Gauss Cannon (25x130mm AVLP/F), or AT Rockets (Triple Barrel 152mm HEAT).
 * Capacity: 20 Personnel


 * M401 Kodiak Artillery System
 * Length: 13 Meters.
 * Max Speed: 50 MPH
 * Shielding: Resistant to 1 2678 M41 SPNKR
 * Hull: Ballistic polycarbonate, titanium, carbon nanotube.
 * Crew: 2
 * Armament: M420 200mm Howitzer, 1 AIE-500H HMG Chain Gun.


 * SP42G Cobra Self Propelled Gun
 * Length: 8.8 Meters
 * Max Speed: 60 MPH
 * Hull: Titanium-Ceramic Armor
 * Crew: 1 (Neural Uplink)
 * Shielding: Resistant to 2 2722 M44 SPNKR Rockets
 * Armaments: 2x M70 60mm Light Rail Guns, M99 140mm Medium Rail Gun (will punch straight through a Scarab).
 * Note, the M99 is when the Cobra locks down and combines its two M70s.


 * Mark XI Mantis Mechanized Defense Walker (MDW)
 * Height: 2.8 Meters
 * Mass: 5.22 Metric Tons
 * Hull: Titanium-Ceramic Armor
 * Crew: 1 (Neural Uplink)
 * Max Speed: 10 MPH
 * Shielding: Resistant to 3 2678 M41 SPNKR Rockets
 * Armament: 1 M656 Gauss Autocannon (20mm), 1 M5922 Surface-to-Ground HEAT Cluster Missile Launcher (35mm x 8).


 * M840A Scorpion MBT
 * Length: 10.2 Meters
 * Mass: 40 Metric Tons
 * Max Speed: 60 MPH
 * Hull: Titanium-Ceramic-Depleted Uranium Composite
 * Crew: 1 (Neural Uplink) + 1 Optional Support Gunner
 * Shielding: Resistant to 6 2722 M44 SPNKR Rockets.
 * Armament: 1 M991 150mm Smooth Bore High Velocity Cannon, 1 Co-axial Gauss Medium MG (30 Cal), 1 Turret AIE-500H HMG Chain Gun, Smoke Grenade Launcher.


 * M840B Scorpion MBT
 * Length: 10.2 Meters
 * Mass: 40 Metric Tons
 * Hull: Titanium-Ceramic-Depleted Uranium Composite
 * Crew: 1 (Neural Uplink) + 1 Optional Support Gunner
 * Max Speed: 60 MPH
 * Shielding: Resistant to 6 2722 M44 SPNKR Rockets.
 * Armament: 1 M993 160mm Gauss Cannon, 1 Co-axial Medium Gauss MG (30 Cal), 1 Turret AIE-500H HMG Chain Gun, Smoke Grenade Launcher.
 * M840B2 Air Defense System
 * Length: 10.2 Meters
 * Mass: 40 Metric Tons
 * Max Speed: 60 MPH
 * Hull: Titanium-Ceramic-Depleted Uranium Composite
 * Crew: 1 (Neural Uplink) + 1 Optional Support Gunner
 * Shielding: Resistant to 6 2722 M44 SPNKR Rockets.
 * Armament: Twin-linked Quad 50mm Autocannons, 6 65mm Argent V Missiles (AA), 1 Turret AIE-500H HMG Chain Gun, Smoke Grenade Launcher.


 * M860 Grizzly MBT
 * Length: 13 Meters
 * Mass: 88 Tons
 * Hull: High Grade Titanium-Ceramic-Depleted Uranium Composite
 * Crew: 1 (Neural Uplink)
 * Max Speed: 40 MPH
 * Shielding: Resistant to 8 2722 M44 SPNKR Rockets.
 * Armament: Dual M320 210 mm Gauss Assisted Smooth-Bore High-Velocity Cannons (Rail Guns), Two co-axial heavy Gauss autocannons (20mm), 2 Missile Pods (4 x 152mm each, HE), Smoke Grenade Launcher.


 * M322 Elephant HRV
 * Length: 26 Meters
 * Mass: 450000 Pounds
 * Armor: 2 Inch Titanium
 * Max Speed: 30 MPH
 * Hull: Titanium-Ceramic Armor
 * Crew: 3
 * Shielding: Resistant to 10 2722 M44 SPNKR Rockets.
 * Armament: 1 AIE-500H HMG Chain Gun.
 * Additional: Can be equipped with difficult Module Packages that add different functions, such as additional armaments, logistical capabilities, and more. Each to be approved as designed.
 * Deployed by 1 D20 Heron.


 * M515 Mammoth S/UHMAAWP
 * Length: 70 Meters
 * Armor/Hull: 3 inch Standard Naval Battleplate
 * Mass: 1,080,000 Pounds
 * Max Speed: 40 MPH
 * Crew: 3
 * Shielding: Resistant to 30 2722 M44 SPNKR Rockets
 * Armament: 1 Mark 2660/50cm HRG Mini MAC, 20 M88 70mm MLSR, 20 Automated M86 Anti-Aircraft Gauss Guns Scythe.
 * Complement/Capacity: 4 Warthogs, 2 Infantry Platoons.
 * Deployed via 2 D20 Herons.

Air/Space Craft

 * AV-22H Sparrowhawk
 * Length: 17 Meters
 * Max Speed: 400 MPH
 * Atmosphere Only
 * Its VTOL/Helicopter Mix
 * Crew: 2
 * Hull: Titanium
 * Shielding: Resistant to 8 2722 M44 SPNKR Rockets
 * Armament: 2x Dual/Twin Linked 20mm GAU-28/AW Autocannon, 1x M9 Spartan Laser (300 PEMBAL), 2x3 rocket pod attachments (Air to Air, Air to Ground, 120mm).


 * AC220E Vulture Gunship
 * Length: 36 Meters
 * Max Speed: 100 MPH
 * Crew: 6
 * Hull: Titanium-Ceramic-Depleted Uranium Composite
 * Shielding: Resistant to 20 2722 M44 SPNKR Rockets
 * Armament: 8 A-76 Sylver Vertical Missile Launchers (200 mm), 4 Argent VI Missile Launchers (65mm x 8), 2 20mm GAU-28/AW Gauss-Assisted Autocannon, 2 Phoenix Tactical Missile (2 Kiloton).


 * D80-TC Pelican
 * Length: 31 Meters
 * Max Speed: 900 MPH
 * Crew: 1-2
 * Hull: Titanium-Ceramic
 * Shielding: Resistant to 8 2722 M44 SPNKR Rockets
 * Armament: Optional Chin-mounted weapon (70mm Chain gun, 40mm Chain gun, 20mm Autocannon), Two ANVIL-III Air-to-Surface Missile Pods (8 Missiles per pod).
 * Troop Carrying Capacity: 14 Soldiers Seated, 40 Total.
 * Can be equipped with Stealth capabilities (cloaking and other tech).


 * F-48 Machete Multirole Fighter
 * Length: 22 Meters
 * Mass: 38 Metric Tons
 * Crew: 1
 * Max Speed: 1800 MPH in Atmosphere, Fast in Space.
 * Hull: Titanium-Ceramic
 * Shielding: Resistant to 14 2722 M44 SPNKR Rockets
 * Armament: 2 M1080 ASW/AC 60mm MLA Cannons, 4 M6099 ST/MMP Missile Delivery Systems (See following missiles.), 1 M6100 Heavy Ordinance Delivery System (1 HAVOK nuke, or 1 of other heavy ordinance).
 * 4 AAM-50XR Missiles (Anti-Fighter), 6 AIM-90E (Dogfight Missiles), or 3 AGM-79C (Anti-Ship Missiles).
 * Standard Loadout: 2 x 6 AIM-90E, 1 x 3 AGM-79C, 1 x 4 AAM-50XR, 1 HAVOK Nuclear Missile.
 * Anti-Ship Loadout: 3 x 3 AGM-79C, 1 x 6 AIM-90E, 1 HAVOK Nuclear Missile.
 * Anti-Fighter Loadout: 2 x 6 AIM-90E, 2 x 4 AAM-50 XR, 1 HAVOK Nuclear Missile.
 * Can be equipped with cloaking tech when stationed on Prowlers.
 * SS-1001 Sabre Space Superiority Fighter
 * Length: 25 Meters
 * Max Speed: Fast in Space.
 * Crew: 2
 * Hull: Titanium-Ceramic
 * Shielding: Resistant to 14 2722 M44 SPNKR Rockets
 * Armament: 2 M1080 ASW/AC 60mm MLA Cannons, 5 M6088 ST/MMP
 * Standard Loadout: 2 x 8 AIM-90E, 2 x 6 AAM-50 XR, 1 x 2 AGM-79C
 * Highly Maneuverable.
 * Can be equipped with cloaking tech when stationed on Prowlers.


 * GA-TL2 C812 Longsword Bomber
 * Length: 68 Meters
 * Mass: 200 Metric Tons
 * Crew: 4
 * Hull: Titanium-Ceramic
 * Max Speed: 1200 MPH in Atmosphere, Fast in Space.
 * Shielding: Resistant to 14 2722 M44 SPNKR Rockets
 * Armament: 2 M9110 ASW/AC 50mm MLA Cannons, 2 110mm Rotary Cannons, 1 120mm Ventral Cannon, Bomb Bay.
 * Loadouts: 8 AGSM-10 missiles (10 Megatons ea), 8 AGSM-15 missiles (Shield Buster), 42 AGM-12 Octadarts (50 Kiloton), 1 SHIVA Nuclear Missile, 36 Moray Space Mines (500 Kiloton ea).


 * B-66 Shortsword Bomber
 * Length: 30 Meters
 * Width: 35 Meters
 * Crew: 3
 * Max Speed: 1800 MPH in Atmosphere, Cannot travel in Space.
 * Hull: Titanium
 * Shielding: Resistant to 14 2722 M44 SPNKR Rockets
 * Armament: 2 M956 ASW/AC 40mm MLA Cannons, M/RODAS Bomb Bay.
 * Loadouts: 4 AGSM-10 missiles, 4 AGSM-15 missiles, 36 AGM-12 Octadarts, 1 HAVOK Nuke, 40 Mark 210 Gravity Bomb, 1 XGBU-303 (Disruption Bomb, sensors and equipment), 1 GBU-1110 Cyro Bomb.
 * F-99X Wombat Drone
 * Length: 10 Meters
 * Mass: 15 Metric Tons
 * Crew: None, Drone
 * Max Speed: 2400 MPH in Atmosphere, Fast in Space.
 * Hull: Titanium
 * Shielding: Resistant to 1 2678 M41 SPNKR Rockets
 * Armament: 2 Ordnance Delivery Systems, 1 Optical Camera, Advance Sensors, Battle Net Connection
 * 8 AGM-12 Octadarts or 8 AGM-13 Hellfire


 * OQ-45 Honeybee Drone
 * Length: 7 Meters
 * Max Speed: 310 MPH
 * Shielding: None
 * Armament: Multi-stack Ocelli sensor cluster, LIDAR and GPR sensors.
 * It's a surveillance drone.


 * D81G-LRT Condor
 * Length: 43 Meters
 * Max Speed: 900 MPH
 * Hull: Titanium-Ceramic
 * Shielding: Resistant to 2 2678 M41 SPNKR Rockets.
 * Crew: 2
 * Armament: Optional Chin-mounted weapon (70mm Chain gun, 40mm Chain gun, 20mm Autocannon).
 * Troop Carrying Capacity: 20 Soldiers Seated, 60 Total.
 * Heavy Lifting Aerospace Craft.


 * D96-TCE Albatross
 * Length: 36 Meters
 * Crew: 2
 * Shielding: Resistant to 4 2722 M44 SPNKR Rockets
 * Hull: Titanium
 * Armament: Optional Chin-mounted weapon (70mm Chain gun, 40mm Chain gun, 20mm Autocannon).
 * Troop Carrying Capacity: 45-50 Soldiers
 * Heavy Armored Dropship.
 * D82-EST Darter
 * Length: 42 Meters
 * Crew: 1
 * Hull: Titanium-Ceramic
 * Shielding: Resistant to 1 2678 M41 SPNKR Rockets
 * Armament: None.
 * Troop Carrying Capacity: 40 Soldiers Seated, 80 Total.
 * Medium Lifting Cargo Aerospace Craft.


 * D20 Heron
 * Width: 62 Meters
 * Purpose: Heavy Lift
 * Crew: 3
 * Hull: Titanium
 * Shielding: Resistant to 1 2722 M44 SPNKR Rockets
 * Armament: None.
 * Extreme Heavy Lifting Aerospace Craft.


 * Mark 1 Anti-Ship Attack Drone (ASAD)
 * Length: 50 Meters
 * Power: Small Cold Fusion Reactor
 * FTL: None
 * Shields: None
 * Armor: 1 mm of Titanium
 * Armament: 1 Onager (Mini) MAC Gun

Ship Weapons
•M99 Ranger Missile


 * 6.3 Megatons of Power
 * Highly maneuverable to avoid point defenses
 * Can be used against Strike Craft
 * Equipped with Counter Jamming Tech

•SHIVA


 * 50 Megatons

•SHIVA II


 * 65 Megatons

•SHIVA III


 * 100 Megatons

•2702 Onager Mini-MAC


 * Ammo: 50 cm M6798 HV/FTHPP-AS
 * Fire up to 1.5 gigajoules of kinetic energy
 * Rate of fire: 40 rounds a minute.
 * Hypersonic speed.

•Light MAC


 * Ammo: 600 Ton
 * Speed: 300 KM/S (at max charge)
 * Destructive Power at Max: 64.52 kilotons
 * Rate of fire: Charge Dependent

•Heavy MAC


 * Ammo: 1500 tons
 * Speed: 300 KM/S (at max charge)
 * Destructive Power at Max: ~161.3 kilotons (I think)
 * Rate of fire: Charge Dependent

•Super MAC


 * Ammo: 3000 tons
 * Speed: 4% the speed of light.
 * Destructive Power at Max: 51.6 Gigatons
 * Rate of fire: Power Dependent.

•Mark 1 Spartan Beam


 * Ammo: Energy
 * Description: Plasma Beam anti-ship weapon.
 * 900 PEMBAL
 * Range: 100,000 KM
 * Gravitic impellors and magnetic lensing to accelerate, focus and direct beams of high-intensity plasma generated by the ship's fusion reactor.

•Mark 1 Energy Cannons


 * Advanced Anti-Ship Energy Weaponry (similar, in some regard, to Turbolasers)
 * Has an Alternate firing mode that fires large, Overcharged Plasma rounds that can disable warships (similar to Ion Cannons).
 * 500 PEMBAL

•HORNET III Nuclear Mine


 * 30 Megaton Nuclear Mine
 * Cloaking and Stealth integrated

•HAVOK Tactical Nuke


 * 30 Megaton Nuclear Device

•FENRIS Tactical Nuke


 * 0.5 Megaton Nuclear Device

•FURY Tactical Nuke


 * 1 Megaton Nuclear Device
 * “Nuclear Grenade”, size and shape is equated to an over-inflated football (when hand carrying the warhead which can be timer detonated as such).

•M910 50mm Point Defense Gun


 * Ammunition: 50mm High-Explosive, Armor-piercing sabot, proximity detonation fragmentation shell.
 * Kinetic Coil Gun

•XEV10 Matos Nonlinear Pulse Cannon


 * Ammunition: Directed Energy
 * Pulse Laser Turret, not effective for ship to ship combat but effective Point Defense.
 * PEMBAL: 150

Armor
Mark 2 Naval Heavyplate (NHP):


 * Super Heavy Duty UNSC armor for certain warships
 * Composite of Titanium (20%), Tungsten (30%), Depleted Uranium (40%), other materials (Steel Alloy, Diamond, and Aluminum) (10%).
 * Aluminum provides EMP hardness to allow for EMP to dissipate across the hull to form a Faraday shield/cage.

Mark 1 Naval Heavyplate (NHP):


 * Heavy Duty UNSC armor for certain warships
 * Composite of Titanium (30%), Tungsten (40%), Depleted Uranium (20%), other materials (Steel Alloy, Diamond, and Aluminum) (10%).
 * Aluminum provides EMP hardness to allow for EMP to dissipate across the hull to form a Faraday shield/cage.

Mark 1 Standard Naval Battleplate (SNB):


 * Primary armor of most UNSC warships.
 * Composite of Titanium (60%), Tungsten (20%), Depleted Uranium (10%), other materials (Steel Alloy, Diamond, and Aluminum) (10%).
 * Aluminum provides EMP hardness to allow for EMP to dissipate across the hull to form a Faraday shield/cage.

Mark 2 Ablative Composite Armor (ACA):


 * Armor of UNSC Prowlers
 * Composite of Titanium (70%), Aluminum (20%), and other materials that are featured on modern stealth aircraft(10%).
 * Coated with Stealth Ablative coating to refract radar and other sensors to make the ship invisible.
 * Texture Buffers are active camouflage systems that use photoreactive coating integrated in the Ablative coating.

Shields
Mark 1 Mega Shielding:
 * Special Shielding unique to Turtle Class Shield Ship
 * Designed to be projected
 * Extremely powerful, each generated shield capable of withstanding SMACs.

Mark 1 Heavy Naval Shielding (HNS):


 * Heavy hitting Naval Shield
 * Designed to withstand 4 SHIVA IIIs

Mark 3 Standard Naval Shield (SNS):


 * Large Warship Naval Shield
 * Designed to withstand SHIVA III

Mark 2 Standard Naval Shield (SNS):


 * Medium Warship Naval Shield
 * Designed to withstand SHIVA II

Mark 1 Standard Naval Shield (SNS):


 * Typical Small Warship Shield
 * Designed to withstand single SHIVA.

Mark 1 Stealth Naval Shield:


 * Shield for UNSC prowlers designed to minimize detection and be integrated with stealth systems.
 * Primary role is to protect UNSC prowlers from debris damaging its stealth capabilities.

Planetary Ground-Air-Space Defense Fortress (PGASDF)

 * Classification: Ground Fortress
 * Power: 3 Mark 2 Ground Based Reactors
 * Shields: Mark 2 Area Shield Projector (Covers area around the Fortress), Mark 2 Base Shield
 * Material: Titanium Reinforced Concrete, Titanium-Depleted Uranium Composite Plates

-Armaments-


 * 10 Land Based Spartan Beams
 * 50 Onager MACs.
 * 100 SHIVA III Nuclear Missiles.
 * 200 M86 Scythe Anti-Aircraft Guns
 * 300 M99 Ranger Missile Pods, 60 Missiles per.
 * 300 Ground Based Energy Cannons
 * Multiple Machine Gun Nests.
 * 25 Artillery Emplacements.
 * DETAR Equipped for Stealth Detection.
 * Every Entrance has some sort of Stealth Detection equipment to prevent infiltration.

-Personnel-


 * 1 Infantry Regiment, UNSC Army
 * 1 Tank Regiment, UNSC Army
 * 1 Fighter Wing, UNSC Air Force
 * 300 Crew Personnel, UNSC Air Force
 * Total: 4000 Personnel

-Special Features-


 * Auto turret defenses.
 * Fortified communications relay.
 * Extremely EMP Hardened.

Planetary Shelter

 * Classification: Ground Shelter
 * Power: 1 Mark 2 Ground Based Reactors
 * Shields: Mark 2 Base Shield (shields cover exposed structures only)
 * Material: Titanium Reinforced Concrete, Titanium-Depleted Uranium Composite Plates

-Personnel-


 * 20 Support Personnel (Army/Militia/Robotics)
 * Maximum Sustainable Capacity: 250,000 Persons.
 * Absolute Max Capacity: 500,000

-Complement-


 * 5 Pelicans
 * Warthogs.

-Special Features-


 * Auto turret defenses.
 * Fortified communications relay.
 * Extremely EMP Hardened.
 * 6 Month Stockpile of Food, Water, and Medical supplies for 250,000 people.

Planetary Shield Projector Facility

 * Classification: Ground Facility
 * Note: 4 Required to Shield Planet, additional add extra protection and redundancy.
 * Power: 6 Mark 3 Ground Based Reactors
 * Shields: Mark 1 Planetary Shield Projector, Mark 1 Base Shield
 * Material: Titanium Reinforced Concrete, Titanium-Depleted Uranium Composite Plates

-Defenses-


 * 25 M86 Scythe Anti-Aircraft Guns
 * 10 M99 Ranger Missile Pods, 60 Missiles per.
 * DETAR Equipped for Stealth Detection.
 * Every Entrance has some sort of Stealth Detection equipment to prevent infiltration.

-Personnel and Complement-


 * 1 Infantry Battalion (866) + 150 Support Personnel (Air Force/Robotics)
 * Total: 1016 PAX
 * Warthogs.

-Special Features-


 * Auto turret defenses.
 * Fortified communications relay.
 * Extremely EMP Hardened.

Organization
UNSC by Branch

Office of Naval Intelligence
Work Zone